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Devlog
Submission to Indiepocalypse Issue #17 (Paying Anthology)
Submission to Indiepocalypse Issue #18 (Paying Anthology)
Submission to Indiepocalypse Issue #21 (Paying Anthology)
Submission to Devtober 2021
Submission to Indiepocalypse Issue #25 (Paying Anthology)
Submission to Decade Jam
Submission to Finally Finish Something 2022
Submission to SummerDev
Submission to Devtober 2022
Submission to Neverending Game Jam
Submission to Finally Finish Something 2023
Submission to The $1 Jam
Submission to No Rule Jamming
Submission to Devtober 2023
Submission to Indiepocalypse Issue #50 (Paying Anthology)
Submission to Finally Finish Something 2024
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Devlog
Update 0.26 - Fire
July 22, 2024
by
MathiasKaindl
3
V0.26 adds fire element. Fires will be very common in this game as the moon's atmosphere contains twice as much oxygen as our planet Earth. The game now has a steam page set up (no download option yet...
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Update 0.25 - Modules
April 01, 2024
by
MathiasKaindl
2
V0.25 focuses on drone modules. nicer module inventory icons nicer module icons new modules that add more slots, e.g. Large Memory Module adds four memory slots, Cargo and Tool Module adds both cargo...
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Update 0.24 - Recycling
February 03, 2024
by
MathiasKaindl
2
V0.24 adds some older ideas for recycling materials and crafted products. There are more things in the backlog, mostly related to dismantling machines and salvaging some materials, but that will come...
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Update 0.23 - Xmas 2023
December 23, 2023
by
MathiasKaindl
2
V0.23 is a minor update for Xmas 2023. Happy holidays everyone! There are several minor changes: Main menu is more dynamic Drone can move onto resource cell by clicking the cell edges (it does not sta...
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Update 0.22 - Shields
November 01, 2023
by
MathiasKaindl
3
V0.22 introduces shields, damage type and resistance mechanics. All existing and new shields have animated effect: If Cloak of Invisibility equipped, executing programs reveals the drone. This is now...
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Update 0.21 - Weapons
August 29, 2023
by
MathiasKaindl
2
V0.21 adds projectile weapons. New military area infested with rogue drones is loaded with blueprints and components to build new weapons: in weapon factory: New composite effects combine multiple vis...
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Update 0.20 - Explosives
May 06, 2023
by
MathiasKaindl
2
V0.20 introduces explosives. New blueprints and resources are available to craft hexogen and CH6. It can be used to blast rocks. There is also a new area with a military base that is still being worke...
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Update 0.19 - UI
March 19, 2023
by
MathiasKaindl
2
V0.19 improves the user interface of all dialogs. The drone inventory is at the heart of all dialogs and everything revolves around it. It stays in the same place, which opens up the possibility of a...
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Update 0.18 - Rocks
February 02, 2023
by
MathiasKaindl
3
V0.18 focuses mostly on game UX and replaces several temporary assets with more attractive versions: New modular rocks asset New underground entrances Travel map images have been updated to reflect ne...
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Update 0.17 - Selection
December 27, 2022
by
MathiasKaindl
3
V0.17 is a special winter update that addresses several technical debts. Most notably it adds: Xmas tree:) Box selection Drone now travels blindly into fog, trying to get as close as possible to desir...
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Update 0.16 - Missions
November 28, 2022
by
MathiasKaindl
2
V0.16 adds auto-generated missions. Instructions for quick game play: Unpack ProspectorGame folder Copy DemoSave\QuickSave.bin from the zip package to C:\Users\%user%\AppData\LocalLow\MathiasKaindl\Pr...
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Update 0.15 - Crits!
October 06, 2022
by
MathiasKaindl
2
V0.15 is mostly about combat improvements. What's new: Critical hit chance, initially 3% but can be upgraded by a new item guarded by a new boss D key to hold/defend position Area effect program to st...
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Update 0.14 - Save & Load
September 03, 2022
by
MathiasKaindl
2
V0.14 enables players to save/load game progress. Use F5 to save and F9 to load game until the UX for managing saved positions is finalized in a next update. Saved games are not going to be compatible...
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Update 0.13 - Pocket Boss
May 08, 2022
by
MathiasKaindl
2
V0.13 adds pocket bosses, NPCs, dialogs, quests and new buildings. Pocket Boss Part of the main story: an ancient civilization collected life patterns in underground storage Player can use ancient dev...
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Update 0.12 - Day & Night
January 30, 2022
by
MathiasKaindl
2
V0.12 adds time, day & night and preview of background music. The moon you have landed on is tidal locked to its planet. It's rotating in geostationary polar orbit. Day & night: Rotation period is cou...
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Update 0.11 - Active Effects
January 13, 2022
by
MathiasKaindl
1
V0.11 brings several HUD changes: Cooldown indicator reworked Nano programs and items positioned side-by-side Execution of nano programs is now limited by category, you can run programs from different...
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Update 0.10 - Caves!
December 27, 2021
by
MathiasKaindl
2
V0.10 introduces a new cave system that adds new level of freedom when exploring the underground areas. It's an embedded level object that can be pre-made or generated. The old mine has been completel...
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Update 0.09a Hot fix for crafting Heat shield
December 19, 2021
by
MathiasKaindl
1
This is just a hot fix for insufficient credits to craft Heat shield. Please use this version...
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Update 0.09 - Fog
December 10, 2021
by
MathiasKaindl
V0.09 is another major update focused on upcoming editor and necessary code clean up. All game object classes are now flattened into generic categories like devices, weapons, enemies etc. so that ever...
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Update 0.08
August 31, 2021
by
MathiasKaindl
V0.08 is a major update adding key mechanics and moving the game closer to saving game progress: Executing programs mechanic is now available in-game, Calm program can calm enemy drone for half a minu...
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Update 0.07
June 02, 2021
by
MathiasKaindl
V0.07 introduces several enhancements: Fast travel between shuttle and trading post Inspect action: left mouse button while pressing Shift key Support for in-game storyboards and overhead messages Use...
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Minor Update 0.06
May 05, 2021
by
MathiasKaindl
V0.06 is a small update that adds: Recipes are visible in tooltips Right click on items in dialogs moves them to destination faster than drag & drop Cargo inventory preferred for resources, non-consum...
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First public version
May 02, 2021
by
MathiasKaindl
1
Hello everyone, this is the first public release of the game. Several key mechanics are already in place, altought not in their final envisioned shape: Resource mining Selling items/Buy orders Craftin...
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