Update 0.12 - Day & Night
Prospector » Devlog
V0.12 adds time, day & night and preview of background music.
The moon you have landed on is tidal locked to its planet. It's rotating in geostationary polar orbit.
Day & night:
- Rotation period is counted as 20 "hours", each hours is 100 "minutes" long
- Dawn is at 7hrs, dusk at 13hrs
- In earth time, one day is 33 min 20 secs long
- Drone and camp lights automatically turn on/off in night/day
- In upcoming builds, day & night will have impact on several game mechanics (dust storms in days, low temperature in nights)
Background music:
- Special song for shuttle interiors (can be turned off)
- Day & night & caves songs
- Next builds will also include combat music
- New game triggers to manage music
- Game settings for sound & music volume and to toggle shuttle music
Numerous tweaks and fixes:
- New enemies and resources in caves
- In-game menu shows sound settings
- HUD reworked again to accommodate new elements
- Fixed several graphical artifacts
- Fixed enemy lights
- Fixed loot generator
- Several areas fine tuned
- More in-game messages and tutorials
What's next?
in V13, you will be able to collect DNA samples from certain enemy types and use these ancient devices to spawn powerful creatures. I will also refresh prospecting and mining by adding more blueprints and redoing resources sprites to show the available capacity.
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Prospector
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Status | In development |
Author | MathiasKaindl |
Genre | Role Playing, Action |
Tags | Crafting, Dungeon Crawler, Exploration, Farming, Metroidvania, Post-apocalyptic, Robots, Sandbox, Sci-fi |
Languages | English |
More posts
- Update 0.27 - Keyboard Controls44 days ago
- Update 0.26 - FireJul 22, 2024
- Update 0.25 - ModulesApr 01, 2024
- Update 0.24 - RecyclingFeb 03, 2024
- Update 0.23 - Xmas 2023Dec 23, 2023
- Update 0.22 - ShieldsNov 01, 2023
- Update 0.21 - WeaponsAug 29, 2023
- Update 0.20 - ExplosivesMay 06, 2023
- Update 0.19 - UIMar 19, 2023
- Update 0.18 - RocksFeb 02, 2023
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