At first impression I has been charmed by Your game, but it's unclear and a bit frustrating for me. Is game more about crafting&construction or exploration&quests?
At first, I played it like a factory game with a bit of exploration, but at some point, I realized that resource deposits are finite. And within my first impression and playstyle this run has been ruined. (I tried to sell some product just to farm credits and drain a lot of resources)
At first glace stationary drill seems useless with finite resources (component cost vs effect)
Am I missing something or am I just playing incorrect way?
Obviously, I need to set "I apologize for your frustration" as an auto-reply.)
The game is as much about crafting as it is about exploration. However, it is a very early version and some game mechanics are still missing. Hopefully after the integration they will close the current gaps in the game.
Miners mostly allow you to mine and explore at the same time. The ROI is already there for some resources, in the added value when crafting the resource into more valuable chemicals/items. You usually want to construct it on top of a "glowing" resource.
One thing to rush for is the repair nanobots - to keep you alive long enough to defeat bosses. Current game content culminates when you incarnate and defeat your own personal boss. I will be adding more content soon!
Thank you so much for playing the game and posting the feedback!
RTS control style games are some our least favorite games but that doesn't apply here! [played the demo] and really enjoyed the exploration and the player character is quite interesting. The intro really makes you want to explore, and figure out what's going on in the world. I think you could take this a step further and have some cutscenes between transitions to spice it up visually. Great job!
The "go up a level" tiles could stand to be more visible. It took me a while to clue in to what they were... Maybe make the little box on the wall glow blue or something?
I am also stuck.
I have the left gun module, but no gun for it. I put two fuses in the control unit; it doesn't seem to do anything. I can select cracked walls, but can't destroy them. All I can seem to do in the upper-right unmarked mine is rapidly deplete my credits trying to get to what appear to be three health bars. I have checked all of the storage boxes that I can find in the lower mine entrance (even the one behind the three enemy bots). If the way across the lava is "straightforward", I guess I am just not a straightforward thinker, lol ¯\_(ツ)_/¯
I apologize for the frustration, level design is still a bit behind:) When you put the fuses in the control unit, it becomes "active" and you can click on it to open the doors around, just follow the wires on the floor. Animated sprites are on my list, I will bump the priority on them. That could make the control units and elevators easier to spot. Thanks for feedback and have fun!
After I activate the control unit and click it again, all I see is this:I tried clicking on the picture of the control unit on the right side of this screen, but that didn't do anything, either. Doors are all still closed.
Aha, that did it. Maybe it would be more intuitive if you put a little triangular play button in the bottom right of the control unit menu once it is activated, so that the control unit would work much the same as the furnace?
I have quickly patched it using available assets, hopefully there is no other pixel hunting like this. Please get the latest binaries. Thanks for playing the game! :)
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At first impression I has been charmed by Your game, but it's unclear and a bit frustrating for me. Is game more about crafting&construction or exploration&quests?
At first, I played it like a factory game with a bit of exploration, but at some point, I realized that resource deposits are finite. And within my first impression and playstyle this run has been ruined. (I tried to sell some product just to farm credits and drain a lot of resources)
At first glace stationary drill seems useless with finite resources (component cost vs effect)
Am I missing something or am I just playing incorrect way?
Obviously, I need to set "I apologize for your frustration" as an auto-reply.)
The game is as much about crafting as it is about exploration. However, it is a very early version and some game mechanics are still missing. Hopefully after the integration they will close the current gaps in the game.
Miners mostly allow you to mine and explore at the same time. The ROI is already there for some resources, in the added value when crafting the resource into more valuable chemicals/items. You usually want to construct it on top of a "glowing" resource.
One thing to rush for is the repair nanobots - to keep you alive long enough to defeat bosses. Current game content culminates when you incarnate and defeat your own personal boss. I will be adding more content soon!
Thank you so much for playing the game and posting the feedback!
RTS control style games are some our least favorite games but that doesn't apply here! [played the demo] and really enjoyed the exploration and the player character is quite interesting. The intro really makes you want to explore, and figure out what's going on in the world. I think you could take this a step further and have some cutscenes between transitions to spice it up visually. Great job!
The "go up a level" tiles could stand to be more visible. It took me a while to clue in to what they were... Maybe make the little box on the wall glow blue or something?
I am also stuck.
I have the left gun module, but no gun for it. I put two fuses in the control unit; it doesn't seem to do anything. I can select cracked walls, but can't destroy them. All I can seem to do in the upper-right unmarked mine is rapidly deplete my credits trying to get to what appear to be three health bars. I have checked all of the storage boxes that I can find in the lower mine entrance (even the one behind the three enemy bots). If the way across the lava is "straightforward", I guess I am just not a straightforward thinker, lol ¯\_(ツ)_/¯
I apologize for the frustration, level design is still a bit behind:) When you put the fuses in the control unit, it becomes "active" and you can click on it to open the doors around, just follow the wires on the floor. Animated sprites are on my list, I will bump the priority on them. That could make the control units and elevators easier to spot. Thanks for feedback and have fun!
After I activate the control unit and click it again, all I see is this:I tried clicking on the picture of the control unit on the right side of this screen, but that didn't do anything, either. Doors are all still closed.
I really have to rework this part - you need to click on the computer screen:
Aha, that did it. Maybe it would be more intuitive if you put a little triangular play button in the bottom right of the control unit menu once it is activated, so that the control unit would work much the same as the furnace?
I have quickly patched it using available assets, hopefully there is no other pixel hunting like this. Please get the latest binaries. Thanks for playing the game! :)
Get the free demo and let me know what you think!